The Dutch-Israeli author on a demonic club hit, her fish fixation, and her love
of furniture restoration videos
Born in Tel Aviv, Israel in 1987, Yael van der Wouden is a writer and teacher
who lectures in creative writing and comparative literature in the Netherlands.
Her work has appeared in publications including LitHub, Electric Literature and
Elle.com, and she has a David Attenborough-themed advice column, Dear David, in
the online literary journal Longleaf Review. Her essay on Dutch identity and
Jewishness, On (Not) Reading Anne Frank, received a notable mention in the 2018
Best American Essays collection. The Safekeep, published by Viking earlier this
year, is Van der Wouden’s debut novel and is shortlisted for the Booker prize.
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Tag - Museums
Creatures can converse and share their stories by voice or text through
visitors’ mobile phones at Museum of Zoology
If the pickled bodies, partial skeletons and stuffed carcasses that fill museums
seem a little, well, quiet, fear not. In the latest coup for artificial
intelligence, dead animals are to receive a new lease of life to share their
stories – and even their experiences of the afterlife.
More than a dozen exhibits, ranging from an American cockroach and the remnants
of a dodo, to a stuffed red panda and a fin whale skeleton, will be granted the
gift of conversation on Tuesday for a month-long project at Cambridge
University’s Museum of Zoology.
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Museum features consoles from 1983’s Famicom to 2017’s Switch, as well as
honouring Nintendo’s pre-video-game era
Traditionally, visitors to Kyoto in October come for momijigari, the turning of
the autumn leaves in the city’s picturesque parks. This autumn, however, there
is a new draw: a Nintendo museum.
The new attraction, which opens on Wednesday, is best described as a chapel of
video game nostalgia. Upstairs, Nintendo’s many video game consoles, from 1983’s
Famicom through 1996’s Nintendo 64 to 2017’s Switch, are displayed reverently
alongside their most famous games. On the back wall, visitors can also peer at
toys, playing cards and other artefacts from the Japanese company’s
pre-video-game history, stretching back to its founding as a hanafuda playing
card manufacturer in 1889. Downstairs, there are interactive exhibits with
comically gigantic controllers and floor-projected playing cards.
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From playing Super Mario on a giant control to spotting Pikmin hiding in
corners, my visit to this delightful museum in Kyoto offered up experience over
education
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Nintendo was founded in 1889 in Kyoto, 100 years before the release of the Game
Boy. Long before it was a video game company, it made toys and hanafuda cards
adorned with scenes from nature, used to play several different games popular in
Japan. By 1969, Nintendo had expanded its business to include western-style
playing cards, and the company built a plant to manufacture them in southern
Kyoto. Until 2016, the Uji Ogura Plant was a card factory and as a repairs
centre for the company’s consoles. It has been turned into a Nintendo Museum,
opening on 2 October, where the gaming giant’s entire history will be on
display.
Nintendo flew me to Kyoto to see the museum. Along with the Super Nintendo World
theme park, at Universal Studios in Osaka, it will be a major draw for video
game tourists in Japan. It’s laid out across two floors: upstairs, there is a
gallery of Nintendo products, from playing cards through to the Nintendo Switch.
Downstairs are the interactive exhibits, where you can play snatches of Nintendo
games on comically gigantic controllers that require two people to operate and
immerse yourself for a not-entirely-generous seven minutes in a NES, SNES or N64
game in the retro area. Or you can step into a re-creation of a 1960s Japanese
home and whack ping-pong balls with a bat (the Ultra Machine batting toy was
developed by Gunpei Yokoi, the inventor of the Game Boy, and released in 1967).
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