Culture
Games
Japan
In this week’s newsletter: JRPGs can be an acquired taste – but fortunately it’s
one I can’t get enough of. Plus, a bumper crop of games for horror fans
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What I have always admired about Japanese role-playing games is their unashamed
grandiosity. The likes of Final Fantasy, Persona and Shin Megami Tensei don’t
restrict themselves to the familiar trappings of good v evil,
wizards-and-goblins, swords-and-magic; they absorb all of those things, and
plenty else besides, from science fiction and mythology and comic books and
psychology and classical art and whatever else interests their creators, and
construct these absurdly ambitious worlds and narratives out of them. The themes
are never small, the playtimes never short. Think of them as the operas of the
video game world: a theatrical synthesis of different virtual arts, from
storytelling and stagecraft to music and movement. And as something of an
acquired taste.
Metaphor ReFantazio – out this week – is the most extravagant example of this
genre that I’ve played in many years. It is lavishly over-the-top. In the first
few hours, you are introduced to a world segregated by a controlling monarchy,
military and religion into strict racial hierachies, where people with cat ears
and tails are subservient to those with horns, or longer elven ears. (Your
perfectly manageable task? Dismantle all of this and bring forth a new age of
equality.) Characters pull out their own metal hearts, engrave them and
transform into robot-styled manifestations of their inner power. You encounter
your enemies: monstrous, powerful chimeric grotesqueries, tangles of legs and
tongues and spikes and teeth. They are called “humans”, and they are more
powerful and crueller than any of the game’s races. Subtlety is never on the
table.
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