In this week’s newsletter: JRPGs can be an acquired taste – but fortunately it’s
one I can’t get enough of. Plus, a bumper crop of games for horror fans
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What I have always admired about Japanese role-playing games is their unashamed
grandiosity. The likes of Final Fantasy, Persona and Shin Megami Tensei don’t
restrict themselves to the familiar trappings of good v evil,
wizards-and-goblins, swords-and-magic; they absorb all of those things, and
plenty else besides, from science fiction and mythology and comic books and
psychology and classical art and whatever else interests their creators, and
construct these absurdly ambitious worlds and narratives out of them. The themes
are never small, the playtimes never short. Think of them as the operas of the
video game world: a theatrical synthesis of different virtual arts, from
storytelling and stagecraft to music and movement. And as something of an
acquired taste.
Metaphor ReFantazio – out this week – is the most extravagant example of this
genre that I’ve played in many years. It is lavishly over-the-top. In the first
few hours, you are introduced to a world segregated by a controlling monarchy,
military and religion into strict racial hierachies, where people with cat ears
and tails are subservient to those with horns, or longer elven ears. (Your
perfectly manageable task? Dismantle all of this and bring forth a new age of
equality.) Characters pull out their own metal hearts, engrave them and
transform into robot-styled manifestations of their inner power. You encounter
your enemies: monstrous, powerful chimeric grotesqueries, tangles of legs and
tongues and spikes and teeth. They are called “humans”, and they are more
powerful and crueller than any of the game’s races. Subtlety is never on the
table.
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Tag - Japan
In this week’s newsletter: Konami, cute RPGs, weird but wonderful indie games –
everything I saw at Japan’s biggest gaming convention
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Tokyo Game Show takes place at the Makuhari Messe, a series of cavernous halls
in a suburban complex about 45 minutes east of Tokyo city centre, and given its
late September slot in the calendar, it is always either horribly hot or pouring
with rain. Either way, it’s humid as heck, and there are many thousands of
people crammed in, creating what can only be described as a suboptimal sweat
situation. Nonetheless, I’ve always had a soft spot for TGS. I attended my first
one in 2008, and so the experience of playing games in packed halls while
understanding very little about what is happening has become powerfully
nostalgic.
And I surely wasn’t the only person feeling nostalgic in Tokyo last Friday,
because the halls were filled with series and characters from 15 years ago.
Silent Hill 2 was back on the Konami stand, along with Solid Snake’s grizzled
face for the upcoming Metal Gear Solid: Snake Eater remake. Capcom had two huge
areas given over to Monster Hunter, a series that was unbelievably popular in
Japan throughout the 00s and finally broke through to the world with Monster
Hunter World in 2018. Sony was also back at the show in a big way for the first
time in five years, showing off the PlayStation 5 Pro, and its especially
gorgeous-looking PlayStation 30th Anniversary special edition. The Japanese-made
Astro Bot was also everywhere at the show – I hope its sales have reflected how
brilliant it is.
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Museum features consoles from 1983’s Famicom to 2017’s Switch, as well as
honouring Nintendo’s pre-video-game era
Traditionally, visitors to Kyoto in October come for momijigari, the turning of
the autumn leaves in the city’s picturesque parks. This autumn, however, there
is a new draw: a Nintendo museum.
The new attraction, which opens on Wednesday, is best described as a chapel of
video game nostalgia. Upstairs, Nintendo’s many video game consoles, from 1983’s
Famicom through 1996’s Nintendo 64 to 2017’s Switch, are displayed reverently
alongside their most famous games. On the back wall, visitors can also peer at
toys, playing cards and other artefacts from the Japanese company’s
pre-video-game history, stretching back to its founding as a hanafuda playing
card manufacturer in 1889. Downstairs, there are interactive exhibits with
comically gigantic controllers and floor-projected playing cards.
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From playing Super Mario on a giant control to spotting Pikmin hiding in
corners, my visit to this delightful museum in Kyoto offered up experience over
education
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Nintendo was founded in 1889 in Kyoto, 100 years before the release of the Game
Boy. Long before it was a video game company, it made toys and hanafuda cards
adorned with scenes from nature, used to play several different games popular in
Japan. By 1969, Nintendo had expanded its business to include western-style
playing cards, and the company built a plant to manufacture them in southern
Kyoto. Until 2016, the Uji Ogura Plant was a card factory and as a repairs
centre for the company’s consoles. It has been turned into a Nintendo Museum,
opening on 2 October, where the gaming giant’s entire history will be on
display.
Nintendo flew me to Kyoto to see the museum. Along with the Super Nintendo World
theme park, at Universal Studios in Osaka, it will be a major draw for video
game tourists in Japan. It’s laid out across two floors: upstairs, there is a
gallery of Nintendo products, from playing cards through to the Nintendo Switch.
Downstairs are the interactive exhibits, where you can play snatches of Nintendo
games on comically gigantic controllers that require two people to operate and
immerse yourself for a not-entirely-generous seven minutes in a NES, SNES or N64
game in the retro area. Or you can step into a re-creation of a 1960s Japanese
home and whack ping-pong balls with a bat (the Ultra Machine batting toy was
developed by Gunpei Yokoi, the inventor of the Game Boy, and released in 1967).
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