Cody Matthew Johnson explains how he has scoured every sonic corner, from spider
monkeys’ chatter to gamelan, to write tunes a space travelling street thief
would hear
Have you ever thought what walking into a sweaty, dusty club on one of Star
Wars’ desert planets would sound like? About what plays on the radios in the
casinos on those Las Vegas-like planets? What do the merchants and miscreants of
Tatooine listen to when they’re not working the moisture farms or fending off
Tusken Raiders? Pondering questions like that has been Cody Matthew Johnson’s
life for the past few years. The composer and artist has flirted with video game
music before, with credits on Devil May Cry, Resident Evil, Bayonetta, and the
cult indie Kurosawa-inspired side-scroller, Trek to Yomi. But for Ubisoft’s Star
Wars Outlaws, he was tasked with making music for its seedy criminal underbelly.
“There is a limited scope of in-world musical expression in the original
trilogy, and this was our opportunity to explore music canonically during that
time in a much wider scope,” said Johnson, when I asked how much of a guideline
the original trilogy provided for his work on Outlaws. “There are some ‘rules’,
per se, to creating cantina music in the style of the original trilogy, and
while this game does take place during that time period, we were encouraged to
only be slightly influenced by the original trilogy cantina music.”
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Tag - Star Wars
PC, PS5, Xbox Series X/S
A genuinely likable new lead and intense attention to the mythology of the Star
Wars films made this a nostalgic thrill
Nostalgia is a funny thing – there are times it just swoops in out of nowhere
like a TIE fighter and blasts you right in the guts, leaving you confused and in
pain. An hour into playing Star Wars Outlaws, I didn’t expect to become
emotionally overwhelmed during a minor quest that involved buying spare parts
from a group of Jawas. But then I rode my speeder out into the Dune Sea and saw
their transport there, black and monolithic under the low suns, and then those
little chaps were scuttling about, fixing droids … and it took me right back to
being 12 years old, watching Star Wars on VHS in our living room, eating a bowl
of Monster Munch my mum had brought to me, repeating the lines along with Luke.
There are many moments like this in Ubisoft’s sprawling adventure, and they save
its life on more than one occasion.
For all the pre-release talk about this not being a typical Ubisoft open-world
game, Star Wars Outlaws sure feels a lot like a typical Ubisoft open-world game.
You play as Kay Vess, a street thief quietly living off her guile until a
lucrative heist goes wrong and she ends up stealing a spaceship, then crashing
it on the remote moon of Toshara. From here, she must survive by working for the
galaxy’s many criminal gangs, playing them off against each other and building a
rep for herself as a skilled mercenary and thief. This is where things become
familiar. You’re instantly plied with main story quests, dozens of optional
minor tasks and also the opportunity to take on side jobs for various smugglers
and ne’er-do-wells, usually involving travelling somewhere and fetching things
or blowing them up – like in Assassin’s Creed. Or Far Cry. Or Watch Dogs. It’s
Star Wars: The Busy Work Strikes Back.
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Set in the year between Empire Strikes Back and Return of the Jedi, Outlaws
follows Kay, an ambitious street thief as she plots a giant heist. We meet the
gang behind the gang
About 10 minutes into the latest preview build of Star Wars Outlaws, Ubisoft’s
forthcoming open-world adventure, lead character Kay Vess enters Mirogana: a
densely populated, worn-down city on the desolate moon of Toshara. Around us is
a mix of sandstone hovels and metallic sci-fi buildings, crammed with flickering
computer panels, neon signs and holographic adverts. Exotic aliens lurk in quiet
corners, R2 droids glide past twittering to themselves. Nearby is a cantina, its
shady clientele visible through the smoky doorway, and just to the side is a
dimly lit gambling parlour.
As you explore, robotic voices read out imperial propaganda over public address
systems and stormtroopers patrol the streets, checking IDs. At least as far as
this lifelong Star Wars fan is concerned, these moments perfectly capture the
aesthetics and atmosphere of the original trilogy. Like A New Hope itself, it’s
a promising beginning.
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