Tag - Fighting games

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Fighting games
Marking the anniversary, the creators of the rap beef beat-em-up sequel share memories of transforming Flavor Flav and Snoop Dogg into legendary video game characters ‘I remember we visited Ghostface Killah [of the Wu-Tang Clan] and he was mad at us!” recalls Daryl Anselmo, former EA employee and art director for 2004’s landmark hip-hop-fused beat-em-up, Def Jam: Fight for NY. “Ghostface had a four-pound solid gold eagle bracelet and he insisted his character’s finishing move should be this bird coming to life and pecking out all the other rappers’ eyeballs. The limitations of the PlayStation 2 technology and our violence restrictions meant we couldn’t pull it off. It was impossible.” The game’s producer Josh Holmes interjects: “When Ghostface first asked me about the eagle, Lauren [Wirtzer Seawood, another one of the game’s producers] told me just to nod along and smile. When we saw him again in the studio for the sequel, I apologised [for misleading him] and we quickly moved on to recording his character’s expanded insults for the new game. I remember one was: ‘Go home and cry to your momma. And, while you’re at it, tell her I’m hungry!’” Continue reading...
September 2, 2024 / The Guardian | Technology
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Fighting games
Non-interactive cinematic sequences remove control from our hands at games’ most emotional moments. Can’t players be trusted to take part in stories? At the close of Metal Gear Solid 4, just after Snake pulverises Liquid Ocelot, there is series of cutscenes that never ends. Well, that’s not strictly true. It does end – after 71 minutes – it’s just that I’ve never watched that far. I understand that the game’s director Hideo Kojima is a committed cinephile who has drawn much of his inspiration from movies, but I don’t care. Those are minutes of my life I’ll never get back. I also don’t care for the 20-minute cinematic sequences dotted through Xenoblade Chronicles or Final Fantasy, or the seemingly hundreds of non-interactive scenes detailing every single plot point in the Assassin’s Creed adventures. It’s needlessly aggressive to rob the player of agency, then bully them into paying attention for prolonged periods. I think it’s time we retired the whole convention. Continue reading...
July 23, 2024 / The Guardian | Technology