Culture
Games
Simulation games
Mountaineering
Mountains
A deceptively simple control system underpins this alpinist adventure set on a
single deadly massif
A climber clutches on to a vertiginous rock face, toes digging in, knuckles
turning white, a limb trembling from the sheer strain. In this precarious
moment, a few options present themselves: move swiftly to rebalance, take a few
seconds to rest, or simply let go – praying that the belay holds the weight of a
body that has succumbed to the massif.
Cairn, the new “survival climbing game” from French studio The Game Bakers, is
full of such dicey, panicked moments. There is no visible stamina bar, which
means that the player must glean all their information from the state of their
playable alpinist, Aava. Under acute duress, Aava’s breathing will intensify,
becoming quicker and shallower, and her body will begin to tremble. “We want you
to focus on her posture and on the handholds in front of you,” says creative
director Emeric Thoa.
Cairn will be out in 2025 on PC
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